Sixaxis to have rumble. At last.

It was a pretty long, drawn-out battle that Sony had with Immersion regarding the rumble technology that we have come to not so much love, but expect in our controllers. Let’s be perfectly honest with ourselves — after ten years of having your controller shake, It was awkward to not feel that familiar shake, rattle and roll when you got owned by a twelve year-old half a continent away.
Well, now that Sony and Immersion are BFF again, it looks like Sony is ready to acknowledge that rumble isn’t as “last gen” as they made it out to be. Now, I’m going to warn you… I know little about French. I took a class in 7th grade, and that’s it. So this translation… it may be rough. From the French Playstation Magazine:
The gyroscopic functions can cohabitate with the vibrations. The explanation? The speed to which a player can move the guage is quite lower at the speed of the vibrations. The engine of vibration could be included in the guage without having to modify the form of it. There is enough room for the new engine, and this one, [curtesy?] of Immersion, are lighter for an obstruction equivalent.
One would have to expect a reduction in the autonomy of Sixaxis. Nevertheless, the new vibration motor does not consume more than the old models (Dualshock) in spite of the fact that it is more powerful. The new engine is less expensive to build, and a possible rise in price of the pad should be only very small. With an update of the firmware, we will be able to have the vibrations for playing PS2 [games as well].
To any French majors out there… I am SO sorry for butchering that translation. Either way, people… Sixaxis is getting rumble. Rejoice. And print the press release in English, for God Sake!
Sony, Playstation 3, Sixaxis, Rumble, Immersion
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