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Fallout is the shit …

Monday, July 2nd, 2007

More from Fallout3. I guess I am not the only rabid Fallout fan out there.
And since the unveiling of Fallout 3 ranks up there with some of the biggest gaming events in recent memory I give you guys siome more.

This video shows us some more to still our hunger for a few days more…. Watch it!

You can also read the preview from Next-gen.biz here!

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Beautiful Katamari canned for PS3?

Sunday, July 1st, 2007

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According to IGN, it appears that Namco-Bandai has canned the PS3 version of their upcoming Beautiful Katamari.

Up until recently, the developer continued to work on both versions of the project. However, sources close to Namco Bandai tell IGN that the studio ran into some trouble with the port of the game to PlayStation 3 and these issues, coupled with the stalled sales of the system, have led to the project’s quiet cancellation. Looking to better-than-expected sales of Wii, the company has, say insiders, re-shifted resources to ready a Wii build of Beautiful Katamari instead. Given that the title cannot be ported from Xbox 360, the game is being re-concepted for Wii.

Now, to add to the confusion, Newsweek’s N’Gai Croal is reporting that Beautiful Katamari may, in fact, becomt an Xbox 360 exclusive.

A little birdie with good reason to know–and to gloat–informed us that the We Love Katamari sequel, Beautiful Katamari, would join the ranks of Xbox 360 exclusive titles… We’ve since confirmed that an exclusivity deal between Namco and Microsoft is very close to fruition, likely to be announced at the E3 Media and Business Summit in July. Namco is enjoying the warm embrace and ever-deepening ties with Microsoft, while Microsoft sees this as an opportunity to change the perception of Xbox 360 as the barracks for bald space marines and little else.

So, really, no one knows what the hell is happening with Beautiful Katamari. At best, all you can do is keep an eye on the developments, and hope for the best.

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Rumor: Timesplitters to be PS3 Exclusive?

Saturday, June 30th, 2007

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Here’s something to make you PS3 owners out there fairly happy. About a month ago, Ubisoft head honcho Yves Guillemot noted that Ubisoft was currently hard at work on a Playstation 3 exclusive title. He didn’t give a name for their project, but all the same it was awesome news, since Ubisoft is one of the top developer/publisher houses in the world.

Naturally, we all figured they were referring to the upcoming Free Radical shooter Haze, which at the time was understood to be a PS3 exclusive. This has since been debunked by just about everyone under the sun. After the announcement that Haze would (eventually) be coming to the Xbox 360 and PC as well as the PS3, the news of Ubisoft working on a PS3 exclusive seemed to die down.

Well, you can thank OPM UK for picking that rumor right back up. In the latest issue of OPM UK, they claim that Ubisoft is, in fact, working on Timesplitters 3, and absolutely nothing else. No details of any kind. Just that they’re working on Timesplitters 3.

Now, it would be nice if they were, of course. But until I see something with a little more substance than that, I think I’m just going to let that one slide into that rumor mill-lookin’ thing.

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Sixaxis to have rumble. At last.

Saturday, June 30th, 2007

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It was a pretty long, drawn-out battle that Sony had with Immersion regarding the rumble technology that we have come to not so much love, but expect in our controllers. Let’s be perfectly honest with ourselves — after ten years of having your controller shake, It was awkward to not feel that familiar shake, rattle and roll when you got owned by a twelve year-old half a continent away.

Well, now that Sony and Immersion are BFF again, it looks like Sony is ready to acknowledge that rumble isn’t as “last gen” as they made it out to be. Now, I’m going to warn you… I know little about French. I took a class in 7th grade, and that’s it. So this translation… it may be rough. From the French Playstation Magazine:

The gyroscopic functions can cohabitate with the vibrations. The explanation? The speed to which a player can move the guage is quite lower at the speed of the vibrations. The engine of vibration could be included in the guage without having to modify the form of it. There is enough room for the new engine, and this one, [curtesy?] of Immersion, are lighter for an obstruction equivalent.

One would have to expect a reduction in the autonomy of Sixaxis. Nevertheless, the new vibration motor does not consume more than the old models (Dualshock) in spite of the fact that it is more powerful. The new engine is less expensive to build, and a possible rise in price of the pad should be only very small. With an update of the firmware, we will be able to have the vibrations for playing PS2 [games as well].

To any French majors out there… I am SO sorry for butchering that translation. Either way, people… Sixaxis is getting rumble. Rejoice. And print the press release in English, for God Sake!

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PS3 Rally is a blog site dedicated to providing news and information about the Playstation 3 console. Updated daily, PS3 Rally maintains a steady watch on the current news and events of the Playstation 3 and it's peripherals which ranges from games to console additions.

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